Worried about COVID, safety, or restrictions? Try visiting the holy sites of Jerusalem, a holy city for Christianity, Islam and Judaism, by putting on a virtual truth headset.
Israeli-Canadian company Blimey has developed a new tool that gives others an immersive view of holy sites from anywhere in the world.
Virtual tourists can pray a prayer at the Al-Aqsa Mosque, Islam’s third holiest site, stop at the Western Wall, which is a remnant of an ancient Jewish temple, or participate in the lively and chaotic rite of holy fire at the Holy Sepulchre, revered as Jesus’ burial place.
In addition to the tour, participants can participate in a game in which they interact with others and carry out responsibilities, such as opening doors, touching Jesus’ tomb, and playing a prayer note at the Western Wall.
Nimrod Shanit, chief executive of Blimey, which has offices in Jerusalem and Toronto, says the generation can unite cultures, bring other people together and allow them to find hard-to-reach places in person.
“In each and every assignment I do, that IArray. . . the purpose is to be able to give other people the opportunity to perceive and differentiate prejudices and to be able to talk to others without prejudice,” Shanit told Reuters.
The virtual excursion and truth game features a combination of 360-degree videos and models made from 3D scanning, which Shanit says gives the player a sense of interaction. Travelers can teleport to holy sites, explore Jerusalem, and even interact. with locals in the form of three-dimensional holograms.
“Whether you call it metaverse, virtual reality, augmented reality, whatever you need to delineate this new world we live in, it’s vital to perceive that it’s just a tool, the way other people can perceive and be able to speak better and as long as we can create that opportunity as long as we can respect each other and have meaningful connections and be able to interact and perceive the world better, I believe we will only be who we are and allow our next generation to do so much more in this world,” Shanit said.
Shanit says that to attract young audiences who use the generation in their lives, heritage sites and museums want to offer elements of interaction.
In addition to its non-public use on platforms, Blimey’s generation is also incorporated and used in museum spaces around the world.
French-born Oury Atlan, who works as an art director in Blimey’s Jerusalem office, says he couldn’t go to Jerusalem for many years until he immigrated to Israel.
“This game is an opportunity for other people who can’t come right away to be there and feel it and have the opportunity to almost touch the walls,” he said.
Worried about COVID, safety, or restrictions? Try visiting the holy sites of Jerusalem, a holy city for Christianity, Islam and Judaism, by putting on a virtual truth headset.
Israeli-Canadian company Blimey has developed a new tool that gives others an immersive view of holy sites from anywhere in the world.
Virtual tourists can pray a prayer at the Al-Aqsa Mosque, Islam’s third holiest site, stop at the Western Wall, which is a remnant of an ancient Jewish temple, or participate in the lively and chaotic rite of holy fire at the Holy Sepulchre, revered as Jesus’ burial place.
In addition to the tour, participants can participate in a game in which they interact with others and carry out responsibilities, such as opening doors, tapping with their hands on Jesus’ tomb, and writing a prayer note on the Western Wall.
Nimrod Shanit, chief executive of Blimey, which has offices in Jerusalem and Toronto, says the generation can unite cultures, bring other people together and allow them to find hard-to-reach places in person.
“In each and every assignment I do, that IArray. . . the purpose is to be able to give other people the opportunity to perceive and differentiate prejudices and to be able to talk to others without prejudice,” Shanit told Reuters.
The virtual excursion and truth game features a combination of 360-degree videos and models made from 3D scanning, which Shanit says gives the player a sense of interaction. Travelers can teleport to holy sites, explore Jerusalem, and even interact. with locals in the form of three-dimensional holograms.
“Whether you call it metaverse, virtual reality, augmented reality, whatever you need to delineate this new world we live in, it’s vital to perceive that it’s just a tool, the way other people can perceive and be able to speak better and as long as we can create that opportunity as long as we can respect each other and have meaningful connections and be able to interact and perceive the world better, I believe we will only be who we are and allow our next generation to do so much more in this world,” Shanit said.
Shanit says that to attract young audiences who use the generation in their lives, heritage sites and museums want to offer elements of interaction.
In addition to its non-public use on platforms, Blimey’s generation is also incorporated and used in museum spaces around the world.
French-born Oury Atlan, who works as an art director in Blimey’s Jerusalem office, says he couldn’t go to Jerusalem for many years until he immigrated to Israel.
“This game is an opportunity for other people who can’t come right away to be there and feel it and have the opportunity to almost touch the walls,” he said.