Video game console sales figures for the first part of 2020 increased by 36.54% compared to 2019, offering a window to the form of entertainment selected through other people blocking COVID-19.
The large increase in console sales (the unspecified region) accelerated in March when the crashes were announced, peaked in April, and has declined ever since. However, monthly sales are still well above their previous point at this time of year: in July 2019, 1908708 consoles were sold, but in July 2020 more than 3 million consoles were sold.
SEE: COVID-19 Workplace Policy (TechRepublic Premium)
The consoles included in the sales knowledge of Xbox One, PlayStation 4, Nintendo 3DS, Nintendo Switch and the sales of each directly correlated with the factor of home orders by coronavirus, justinas Baltrusaitis said of the UK-based safe betting sites, which published the report. .
The big increase in game console sales is not surprising, especially the World Health Organization’s advice that more people play video games and other reports early on the crash, such as techRepublic’s sister site CNET, which reported anecdotal evidence and analysts who expanded online game and game sales.
“Other people’s hordes play online fighting games like “Fortnite: Battle Royale” and “Call of Duty: Warzone”. They buy games like Nintendo’s new Animal Crossing: New Horizons at record rates. They spend more when they download titles and also spend another 10 million hours a day watching other players play online through the streaming site Twitch.tv, CNET’s Ian Sherr said.
Video game consoles and software sales have made the input generation entertainment industry pandemic resistant, but the first symptoms of resistance in other parts of the industry may give way when we enter the part of the moment in 2020.
In May, he reported that many spaces in the generation industry were booming due to the construction of remote work, the shift to e-commerce and the development of plans for a new general in the global education. By the end of July, sales and hiring figures for customer technologies had fallen.
As TechRepublic reported, vacancies for generation tasks in late July had fewer results than non-tech ads in generation groups and faced the same imbalance in 89% of non-generation-focused cities.
SEE: Back to Work: What The New Will Look After the Pandemic (Free PDF) (TechRepublic)
It’s a smart thing, experts told the LA Times that the video game industry is booming because of the pandemic. This means that more people stay at home, which can reduce the spread of the virus.
It’s more difficult to find out whether or not the benefits to players are increasing to taskiers in the video game industry: analytics company IBISWorld said it’s very likely that the U.S. gaming industry will continue to resist the pandemic, but those trends in other parts of the industry generation, as reflected in recent similar reports Array indicated that uncertainty remains as the pandemic continues.
Brandon writes about programs and software for TechRepublic. He is an award-winner who has worked as an IT professional in the past and was a member of the U.S. Army.