In a message to PC Gamer, EA’s VP of Communications, John Reseburg, said, “These stories don’t capture what the discussion and context should be, which was a deep and very humbling internal verbal exchange about the recent release of Battlefield. “and moves we take, without blaming external factors. “
Original story: EA reportedly admitted that Battlefield 2042 “didn’t meet our players’ expectations” in an internal meeting and blamed the game’s failure on points like the release of Halo Infinite and the ongoing COVID pandemic.
According to a report from Xfire, EA held a corporate internal meeting to talk about Battlefield 2042, in which executives spent more than 20 minutes reviewing what was wrong with the game’s launch. Laura Miele, head of studios, allegedly under pressure that it was It’s important to know when the company ran into trouble and added Battlefield 2042.
One of the points discussed through Miele as a culprit for Battlefield 2042’s disruptions is the Frostbite engine, which had to receive a major update. This upgrade would have taken 18 months of progression time. “Any new technology, it was essentially a new engine,” he said, according to the report. “They came back. The Frostbite edition they were on was so old that they had to bring it back and update it. So essentially it was putting the game on a new engine. “
Miele also talked about the painting environment from home due to the impact of COVID-19 on the mid-way progression cycle. She was quoted as saying, “Add in all those new innovations, all this ambition for the new project, and then load it into a global pandemic mid-project, where playgroups had to paint from home, we ended up with more new variables than we’ve ever experienced before.
After the Battlefield beta last summer, players are commenting on insects and other spaces in the game. Although initial impressions were positive, the following mock reviews before launch revealed that the game contained more insects than expected.
However, the report claims that Miele claimed that Halo Infinite’s wonderful multiplayer launch was a turning point as it came just 4 days before Battlefield 2042’s launch on November 19. Compared to Halo Infinite, Battlefield 2042 isn’t as “polished. ” so EA would feel that players had a more favorable view of the former.
The Xfire report also states that Miele explained that player expectations have changed and that it was not the right choice to maintain the company’s previous standards. Miele admitted that EA didn’t make enough progress with the other player segments and didn’t dig deep into the game. The lack of features like control panels and VOIP systems didn’t help either.
At the end of the call, it was reported that Battlefield’s progression teams would be restructured and streamlined.
The news regarding Battlefield 2042 has not been good. EA has stated in the past that the game did not meet its expectations and that the scoreboard formula, as well as the content of the first season, were delayed. Even the players signed a petition for a refund.
George Yang is a freelancer for IGN. You can follow him on Twitter @yinyangfooey